AI Insights · Timothy · October 2021
Top 5 Hidden Objects Games on Android in Central America Q3 2021
Discover the performance trends of the top 5 hidden objects games on the Android platform in Central America during Q3 2021, based on Sensor Tower data.
The third quarter of 2021 saw interesting trends in the hidden objects games category on the Android platform in Central America. The top 5 applications in this category showcased varying patterns in weekly downloads, revenue, and active users.
June's Journey: Hidden Objects demonstrated a remarkable increase in weekly revenue, peaking at approximately $6.8K in the final week of September. Weekly downloads fluctuated significantly, with a high of around 114K in mid-July and a more stable figure of 33.5K by the end of the quarter. Weekly active users also showed variability, reaching a peak of about 236K in mid-July before settling at 146K in the last week of September.
Case Hunter: Brain funny Cases experienced steady growth in weekly downloads, starting from 207 in late July and reaching around 22.7K by the end of September. The game’s revenue remained modest, peaking at $21 in the last week of August. Active users saw a consistent rise, peaking at 62K in mid-August and maintaining around 45K towards the end of the quarter.
Find the Difference 1000+ maintained a consistent download rate, averaging around 13K weekly, with a slight drop to 8.2K by the end of September. Despite no significant revenue, the game’s active users remained relatively stable, averaging around 65K per week, though it dipped to 53K in the last week of September.
Find Out: Find Hidden Objects! saw a steady performance with weekly downloads averaging around 13K, peaking at 15.5K in late June and dropping to 9.8K by the end of September. Revenue was modest, with the highest weekly earning being $47 in early August. Active users were stable, averaging around 70K per week, though there was a slight decline to 58.4K at the end of September.
Differences - find & spot them had a varied download trend, peaking at 21.4K in late July and dropping to 6.5K by the end of the quarter. Revenue remained minimal, peaking at $3 in mid-August. The game’s active users showed a notable peak of 54K in late July, but declined to around 22.6K by the end of September.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.